refactor: Redesign nesting engines with pipeline pattern and add exhaustive search

- Rename Result to PackResult to avoid confusion with Result<T>
- Add PackingRequest as immutable configuration replacing mutable engine state
- Add PackingStrategy enum (AdvancedFit, BestFit, Exhaustive)
- Implement pipeline pattern for composable packing steps
- Rewrite AdvancedFitEngine as stateless using pipeline
- Rewrite BestFitEngine as stateless
- Add ExhaustiveFitEngine with symmetry breaking for optimal solutions
  - Tries all bin assignments to find minimum bins
  - Falls back to AdvancedFit for >20 items
  - Configurable threshold via constructor
- Update IEngine/IEngineFactory interfaces for new pattern
- Add strategy parameter to MCP tools

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
This commit is contained in:
2026-02-01 15:16:40 -05:00
parent 6e8469be4b
commit b19ecf3610
22 changed files with 898 additions and 351 deletions

View File

@@ -1,248 +1,33 @@
using System.Data;
using CutList.Core.Nesting.Pipeline;
namespace CutList.Core.Nesting
{
/// <summary>
/// Advanced bin packing engine using First-Fit Decreasing with optimization.
/// This is a stateless engine that uses a composable pipeline of steps.
/// </summary>
public class AdvancedFitEngine : IEngine
{
private readonly PackingPipeline _pipeline;
public AdvancedFitEngine()
{
Bins = new List<Bin>();
_pipeline = new PackingPipeline()
.AddStep(new FilterOversizedItemsStep())
.AddStep(new SortItemsDescendingStep())
.AddStep(new FirstFitDecreasingStep())
.AddStep(new OptimizationStep())
.AddStep(new SortBinItemsStep())
.AddStep(new DuplicateBinsStep())
.AddStep(new SortBinsByUtilizationStep());
}
public double StockLength { get; set; }
public double Spacing { get; set; }
public int MaxBinCount { get; set; } = int.MaxValue;
private List<BinItem> Items { get; set; }
private List<Bin> Bins { get; set; }
public Result Pack(List<BinItem> items)
/// <summary>
/// Packs items into bins using the FFD algorithm with optimization passes.
/// </summary>
public PackResult Pack(PackingRequest request)
{
if (StockLength <= 0)
throw new Exception("Stock length must be greater than 0");
Items = items.OrderByDescending(i => i.Length).ToList();
var result = new Result();
var itemsTooLarge = Items.Where(i => i.Length > StockLength).ToList();
result.AddItemsNotUsed(itemsTooLarge);
Items.RemoveAll(item => itemsTooLarge.Contains(item));
CreateBins();
var finalItemsTooLarge = Items.Where(i => i.Length > StockLength).ToList();
result.AddItemsNotUsed(finalItemsTooLarge);
result.AddBins(Bins);
foreach (var bin in result.Bins)
{
foreach (var item in bin.Items)
{
Items.Remove(item);
}
}
result.AddItemsNotUsed(Items);
return result;
return _pipeline.Execute(request);
}
private void CreateBins()
{
while (Items.Count > 0 && CanAddMoreBins())
{
var bin = new Bin(StockLength)
{
Spacing = Spacing
};
FillBin(bin);
while (TryImprovePacking(bin))
{
}
bin.SortItems((a, b) =>
{
int comparison = b.Length.CompareTo(a.Length);
return comparison != 0 ? comparison : a.Length.CompareTo(b.Length);
});
Bins.Add(bin);
CreateDuplicateBins(bin);
}
Bins = Bins
.OrderByDescending(b => b.Utilization)
.ThenBy(b => b.Items.Count)
.ToList();
}
private bool CanAddMoreBins()
{
if (MaxBinCount == -1)
return true;
if (Bins.Count < MaxBinCount)
return true;
return false;
}
private void FillBin(Bin bin)
{
for (int i = 0; i < Items.Count; i++)
{
if (bin.RemainingLength >= Items[i].Length)
{
bin.AddItem(Items[i]);
Items.RemoveAt(i);
i--;
}
}
}
private void CreateDuplicateBins(Bin originalBin)
{
// Count how many times the bin can be duplicated
int duplicateCount = GetDuplicateCount(originalBin);
for (int i = 0; i < duplicateCount; i++)
{
if (!CanAddMoreBins())
break;
var newBin = new Bin(originalBin.Length)
{
Spacing = Spacing
};
foreach (var item in originalBin.Items)
{
var newItem = Items.FirstOrDefault(a => a.Length == item.Length);
newBin.AddItem(newItem);
Items.Remove(newItem);
}
Bins.Add(newBin);
}
}
private int GetDuplicateCount(Bin bin)
{
int count = int.MaxValue;
foreach (var item in bin.Items.GroupBy(i => i.Length))
{
int availableCount = Items.Count(i => i.Length == item.Key);
count = Math.Min(count, availableCount / item.Count());
}
return count;
}
private bool TryImprovePacking(Bin bin)
{
if (bin.Items.Count == 0)
return false;
if (Items.Count < 2)
return false;
var lengthGroups = GroupItemsByLength(bin.Items);
var shortestLengthItemAvailable = Items.Min(i => i.Length);
foreach (var group in lengthGroups)
{
var minRemainingLength = bin.RemainingLength;
var firstItem = group.Items.FirstOrDefault();
bin.RemoveItem(firstItem);
for (int i = 0; i < Items.Count; i++)
{
var item1 = Items[i];
if (Items[i].Length > bin.RemainingLength)
continue;
var bin2 = new Bin(bin.RemainingLength);
bin2.Spacing = bin.Spacing;
bin2.AddItem(item1);
for (int j = i + 1; j < Items.Count; j++)
{
if (bin2.RemainingLength < shortestLengthItemAvailable)
break;
var item2 = Items[j];
if (item2.Length > bin2.RemainingLength)
continue;
bin2.AddItem(item2);
}
if (bin2.RemainingLength < minRemainingLength)
{
Items.Add(firstItem);
bin.AddItems(bin2.Items);
foreach (var item in bin2.Items)
{
Items.Remove(item);
}
// improvement made
return true;
}
}
bin.AddItem(firstItem);
}
return false;
}
private List<LengthGroup> GroupItemsByLength(IEnumerable<BinItem> items)
{
var groups = new List<LengthGroup>();
var groupMap = new Dictionary<double, LengthGroup>();
foreach (var item in items)
{
if (!groupMap.TryGetValue(item.Length, out var group))
{
group = new LengthGroup
{
Length = item.Length,
Items = new List<BinItem>()
};
groupMap[item.Length] = group;
groups.Add(group);
}
group.Items.Add(item);
}
groups.Sort((a, b) => b.Length.CompareTo(a.Length));
if (groups.Count > 0)
{
groups.RemoveAt(0); // Remove the largest length group
}
return groups;
}
}
internal class LengthGroup
{
public double Length { get; set; }
public List<BinItem> Items { get; set; }
}
}