Buffer messages per user+channel and wait for a configurable window (batch_window_seconds: 3) before analyzing. Combines burst messages into a single LLM call instead of analyzing each one separately. Replaces cooldown_between_analyses with the debounce approach. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
60 lines
3.1 KiB
YAML
60 lines
3.1 KiB
YAML
bot:
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prefix: "!"
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status: "Monitoring vibes..."
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monitoring:
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dry_run: false # Log analysis results to channel but don't warn/mute
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enabled: true
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channels: [] # Empty = monitor all channels. Add channel IDs to limit.
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ignored_users: [] # User IDs to never monitor (bot owner, etc.)
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immune_roles: [] # Role IDs that are immune to monitoring
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sentiment:
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warning_threshold: 0.6
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mute_threshold: 0.75
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spike_warning_threshold: 0.5 # Single message score that triggers instant warning
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spike_mute_threshold: 0.8 # Single message score that triggers instant mute
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context_messages: 3 # Number of previous messages to include as context
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rolling_window_size: 10 # Number of messages to track per user
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rolling_window_minutes: 15 # Time window for tracking
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batch_window_seconds: 3 # Wait this long for more messages before analyzing (debounce)
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game_channels:
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gta-online: "GTA Online"
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battlefield: "Battlefield"
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warzone: "Call of Duty: Warzone"
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cod-zombies: "Call of Duty: Zombies"
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topic_drift:
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enabled: true
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remind_cooldown_minutes: 10 # Don't remind same user more than once per this window
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escalation_count: 3 # After this many reminds, DM the server owner
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reset_minutes: 60 # Reset off-topic count after this much on-topic behavior
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timeouts:
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escalation_minutes: [5, 15, 30, 60] # Escalating timeout durations
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offense_reset_minutes: 120 # Reset offense counter after this much good behavior
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warning_cooldown_minutes: 5 # Don't warn same user more than once per this window
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messages:
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warning: "Easy there, {username}. The Breehavior Monitor is watching. \U0001F440"
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mute_title: "\U0001F6A8 BREEHAVIOR ALERT \U0001F6A8"
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mute_description: "{username} has been placed in timeout for {duration}.\n\nReason: Sustained elevated drama levels detected.\nDrama Score: {score}/1.0\nCategories: {categories}\n\nCool down and come back when you've resolved your skill issues."
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topic_remind: "Hey {username}, this is a gaming server \U0001F3AE — maybe take the personal stuff to DMs?"
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topic_nudge: "{username}, we've chatted about this before — let's keep it to gaming talk in here. Personal drama belongs in DMs."
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topic_owner_dm: "Heads up: {username} keeps going off-topic with personal drama in #{channel}. They've been reminded {count} times. Might need a word."
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channel_redirect: "Hey {username}, that sounds like {game} talk — head over to {channel} for that!"
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coherence:
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enabled: true
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drop_threshold: 0.3 # How far below baseline triggers alert
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absolute_floor: 0.5 # Don't alert if score is above this regardless
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cooldown_minutes: 30 # Don't alert same user more than once per window
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messages:
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intoxicated: "Someone get {username} some water... or maybe cut them off."
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tired: "{username} might need some sleep, that message was rough."
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angry_typing: "{username} is typing so hard their keyboard is scared."
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mobile_keyboard: "{username}'s thumbs are having a rough day."
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language_barrier: "Having trouble there, {username}? Take your time."
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default: "You okay there, {username}? That message was... something."
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